STEAM & Design Thinking
STEAM combines design thinking, product development and project work in an awe-inspiring futuristic lab. As opposed to working in classes and silos of Maths, English, Science, Computing, Business, etc., students acquire knowledge and skills through projects that combine the subjects. Students “learn by doing,” working on real-world projects designing real-world solutions. They design and fabricate steel, wood, acrylic prototypes plus mechanical, electrical, and control systems while developing strong coding and programming skills.
Students develop the 5Cs – critical thinking, creativity, collaboration, communication, and commitment –that are so critical in today’s workplace. The STEAM programme overlaps with the MBA programme and provides students the opportunity to also launch a venture and participate in Sunmarke’s Venture Incubator and Sunmarke’s Shark Tank.
Preparing Students For The Future, The 4th Industrial Revolution
In Primary School, students learn through discovery and invention, developing their creative problem-solving skills with real-life problems, acquiring a wide array of vital technical and coding skills. They design prototypes with the engineering design process, learn about innovation, SMART technologies and artificial intelligence (AI), and enterprise and developer “maker” characteristics.
In Secondary School, students begin to master those technical skills, which are aligned to future industries—industry 4.0. They refine their engineering skills, learn about rapid prototyping and industry-ready standards whilst combining entrepreneurial skills with maker-space ideas. They develop their understanding of SMART technologies and AI and work with industry mentors which helps them gain insights into the real world and a glimpse into the future.
STEAM requires students to think deeply and analytically, to engineer solutions to problems. Project-based learning and cross-curricular projects enable students to acquire wide subject knowledge and skills, in different real-world contexts. Students learn to see the bigger and smaller picture.
Since the beginning of time, humans have been finding ways to increase efficiency, from inventing of the wheel to Roman engineering in construction to the constant updates of modern day apps. In STEAM, students use processes like Engineering Design Process to iterate their solution, take risks and think outside-of-the-box.
Arts in STEAM
The arts are integral to engineering and solving problems. It’s one thing to engineer a solution that works; it’s another to provide that perfect design combining aesthetics, function and user-friendliness – remember how the sleek iPhone usurped the clunky Nokia phone. The Arts help link the logical with the creative – innovating creativity.
“My son has matured immensely at Sunmarke's Sixth Form. The teachers are great role models for him”
Enrichment & Extracurricular Activities
Over 60 extracurricular activities to suit every child’s interests (Duke of Edinburgh Award activities, sports, performing arts, drama, dance, ballet, music, World Scholars Club, Model UN, student newspaper, rock band, and more).
Guidance to the world’s top universities; inspiration from entrepreneurs through our “Think & Thrive” speaker series; and partnerships with leading corporates for work internships that every student participates in – make Sunmarke students better prepared for the workplace.
AI Learning Platform
Sunmarke’s next generation Artificial Intelligence online learning platform augments learning through self-paced problem-solving.
Term &/or Summer Abroad
Secondary students attend a partner boarding school abroad broadening their historical, linguistic and cultural knowledge, and developing independence and character.
Students with a passion for preserving our planet take tailored courses and complete a Research Project.
Performing Arts, Media & Communication
Artistically inclined students can take a deeply arts-infused programme in Music, Theatre, the Visual Arts and/or Dance.
The Sunmarke MBA
Developed and delivered by the world-renowned University of Birmingham – our students develop an entrepreneurial mindset, and work on projects in Sunmarke’s Venture Incubator and pitch projects for funding to Sunmarke’s Shark Tank judges.
STEAM & Design Thinking
Students work on interdisciplinary projects acquiring critical thinking and project management skills while building and coding mechanical, electrical, and robotic control systems.
Multiple Academic Pathways
An inspiring and ambitious education in the IB and A-Levels, and BTECs for the vocationally inclined.
Positive Education Ethos
A global leader in PosEd developing “academics and achievement” and “wellbeing and character”
Virtual Reality (VR)
Sunmarke’s immersive AR / VR programme makes learning truly transformational and enjoyable enabling students to experience and visualise science, art, history, culture and academics like never before.